Welcome To My Portfolio!
I’m a Software Developer and Visual Artist based in San Francisco, CA, with a diverse background that blends art, technology, and engineering. Currently, I’m earning a Bachelor's in Computer Science from Oregon State University (Go Beavers!)—adding to my Bachelor's in Music from the San Francisco Conservatory of Music and a Master's in Music Technology from Berklee College of Music.
With a focus on Real-Time 3D applications and Audio DSP, I bring technical depth and creativity to every project. Working in game engines like Unity and Unreal, and languages like C++, C#, and Python, I craft interactive experiences that truly memorable and engaging.
This portfolio showcases my career journey and skills across software development, interaction design, and project management, illustrating how I merge technical expertise with creativity and problem-solving.
Software Developer
Game Developer
With over 30 years of gaming experience, my journey from avid player to skilled developer combines deep technical and creative expertise. Specializing in interaction and exploration, I bring captivating, interactive experiences to life through Unity and Unreal along with audio middleware, VR, ARÂ and AI.
I’m driven to push the boundaries of interactive media, and develop tools that empower media professionals and inspire innovation in the game industry.
Stage Design and Project Management
Tools: VectorWorks (3D CAD), Google Teams, Miro, Trello, Audio Visual Networking
Skills: Team Management, Troubleshooting, Debugging, Practical Design, Big Picture, Innovation, Client Collaboration
Visual Artist
I am a founding member of the art and technology collective Colour Feeders LLC. Working with high-level digital artists and galleries internationally, Colour Feeders provides the computing hardware and infrastructure for real-time, digital-media deployment.